Gare
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RE: Worst Level Design in the game- the Choir room
I actually liked the Choir. Think about it like this - it's a huge, open space, and there's a monster out there, but you don't know where exactly. Because of the fog, you can't see very far at all, meaning there's potential danger all around you. Like the streets of Silent Hill, except a lot darker. Personally, when I heard the sounds of the monster closing in, I could only rely on my headphones to tell me which direction he's coming from. It was tense. Plus, due to the fact that (if I remember correctly) there was no pitch black darkness I could comfortably hide in, all I could do was crouch behind a column and hope the monster won't come my way.
In other words, while the Choir was somewhat different, it was still a very tense and scary experience for me, and I dreaded the idea of going down there again. (since I forgot to pick up an orb piece on my first run)
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09-14-2010, 12:05 PM |
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