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Custom Story Problems!
Verkehr Offline
Member

Posts: 60
Threads: 13
Joined: Oct 2016
Reputation: 1
#13
RE: Custom Story Problems!

(10-20-2016, 09:22 PM)Mudbill Wrote: You can set a stuck state on the chest. It acts similar to a lever. State 1 will be either open or closed (I forget) and state -1 will be the opposite. Basically do your key callback normally, but instead of doing SetSwingDoorLocked you do SetLeverStuckState("chest", 0, false); and it will "unstuck" it.

Thanks for finding your time to always help me, I'm too new to custom stories I guess XD but I managed to find the reason later on, I set at the stuck state "MAX", which results in an opened chest that can't be closed unless "unlocked", later when I set it to "MIN" it worked just fine, but can you just tell me one more thing: everytime I put something inside my chest I've fixed (Laundanum, Sanity Potions and Notes), it goes literally THROUGH the chest, falling "under" it partly. How do I fix that now? X3
I'll rewrite it on youtube, no need to reply here anymore, k?
10-21-2016, 03:43 PM
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Messages In This Thread
Custom Story Problems! - by Verkehr - 10-20-2016, 10:06 AM
RE: Custom Story Problems! - by Mudbill - 10-20-2016, 10:29 AM
RE: Custom Story Problems! - by Verkehr - 10-20-2016, 10:47 AM
RE: Custom Story Problems! - by Mudbill - 10-20-2016, 11:37 AM
RE: Custom Story Problems! - by Verkehr - 10-20-2016, 11:47 AM
RE: Custom Story Problems! - by Verkehr - 10-20-2016, 01:59 PM
RE: Custom Story Problems! - by Mudbill - 10-20-2016, 02:01 PM
RE: Custom Story Problems! - by Romulator - 10-20-2016, 02:44 PM
RE: Custom Story Problems! - by Verkehr - 10-20-2016, 07:00 PM
RE: Custom Story Problems! - by Mudbill - 10-20-2016, 07:52 PM
RE: Custom Story Problems! - by Verkehr - 10-20-2016, 08:02 PM
RE: Custom Story Problems! - by Mudbill - 10-20-2016, 09:22 PM
RE: Custom Story Problems! - by Verkehr - 10-21-2016, 03:43 PM
RE: Custom Story Problems! - by Romulator - 10-22-2016, 02:48 AM



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