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Detective Custom Story for Amnesia - brainstorm
Romulator Offline
Not Tech Support ;-)

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#25
RE: Detective Custom Story for Amnesia - brainstorm

(10-23-2016, 12:34 PM)Darkfire Wrote: @Romulator: I wanted the mod to be generally more Machine-for-Pigs-ish than Dark-Descentish (You used plain mansionbase). I will prototype the apartment and then we'll start screwing around with it.

No problem! Like I said in my post, that place was how I envisioned it based on my previous mod testing stuff - the idea of working from a motel room or small living quarters since you weren't exactly the most upper-class citizen. It meant I had to design little in terms of a base of operations, but enough so that the environment suited the protagonists' needs at the time. For example, in the bathroom, there was a broken wall where stolen contraband would go until it was sold. Items and evidence were stored in the cupboard, ordered items to cook to stay fed, etc. Plenty of more can be done, especially with the MFP assets!

I'm more familiar with Google Drive, but I do have experience with Dropbox and Github, so I do know what it's like to take files, edit them, merge them and make comments if necessary.

Since I have bought MFP, just a matter of moving everything over and getting out my old bat to remove all the .msh and .anm files.

I also agree with Mudbill in that a Full Conversion would be better. We don't really have a reason not to anymore, considering the Full Conversion bugs with Steam's TDD copy have been resolved~

Yes, the bathtub may not be a bad idea considering its state. Since it does have two entities (a clean and bloodied one), we could also make use of revisiting locations. There are probably other smaller investigations we could use as well, but it may be best to focus on a main story, then build off that.

Romulator#4942 on Discord. Smile

Discord: Romulator#0001
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10-23-2016, 01:32 PM
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RE: Detective Custom Story for Amnesia - brainstorm - by Romulator - 10-23-2016, 01:32 PM



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