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Level Doors
XeOnTricks Offline
Junior Member

Posts: 27
Threads: 12
Joined: Feb 2017
Reputation: 0
#3
RE: Level Doors

heres my script. idk whats wrong with it.


AddUseItemCallback("", "Key", "LevelDoor", "UnlockLevel", true);
}




void UnlockLevel(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("LevelDoor", false);

PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);

RemoveItem(asItem);
}
03-06-2017, 05:59 AM
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Messages In This Thread
Level Doors - by XeOnTricks - 03-05-2017, 08:34 AM
RE: Level Doors - by FlawlessHappiness - 03-05-2017, 02:32 PM
RE: Level Doors - by XeOnTricks - 03-06-2017, 05:59 AM
RE: Level Doors - by Romulator - 03-06-2017, 08:22 AM
RE: Level Doors - by Traggey - 03-07-2017, 02:05 PM
RE: Level Doors - by XeOnTricks - 03-11-2017, 11:38 PM
RE: Level Doors - by Slanderous - 03-12-2017, 12:01 PM



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