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Footsteps volume and shining objects
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
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#2
RE: Footsteps volume and shining objects

The footstep sounds can likely be made louder by editing their .snt file, or there may be an option in game.cfg.

Or you can open the .ogg files in Audacity and amplify them. Pretty simple really.

Not sure what you can do about the other idea though. The closest thing I can think of to replicating it is to just turn on a light around the object when it is in focus, since I believe the feature you're trying to do is no longer coded into the source for entities other than items.

Oh! And moving to Development Support!

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 03-15-2017, 03:53 AM by Romulator.)
03-15-2017, 03:40 AM
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Footsteps volume and shining objects - by zionifl - 03-15-2017, 02:49 AM
RE: Footsteps volume and shining objects - by Romulator - 03-15-2017, 03:40 AM



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