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Unused effects when getting sanity damage?
Mudbill Offline
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Posts: 3,881
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#4
RE: Unused effects when getting sanity damage?

If GiveSanityDamage overrides the ImageTrail effect, you could instead use FadePlayerAspectMulTo to stretch the screen (again using timers and appropriate values) to simulate the stretching effect of GiveSanityDamage.

Then by disabling the effect on the GiveSanityDamage script, they may work together.

(This post was last modified: 03-21-2017, 11:04 PM by Mudbill.)
03-21-2017, 11:03 PM
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RE: Unused effects when getting sanity damage? - by Mudbill - 03-21-2017, 11:03 PM



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