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Callback when enemy changes to inactive
Mudbill Offline
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Posts: 3,881
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#2
RE: Callback when enemy changes to inactive

GetEntityExists() might do what you need. If not, perhaps you can just create your own boolean and manually flip it whenever you enable/disable the enemy.

11-17-2017, 06:38 PM
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RE: Callback when enemy changes to inactive - by Mudbill - 11-17-2017, 06:38 PM



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