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Callback when enemy changes to inactive
FlawlessHappiness Offline
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#5
RE: Callback when enemy changes to inactive

Hey. Quick thought.

Instead of checking whether the state is not all of those values, why not just check for the default value when the enemy is inactive?
Presumably, the default value is the empty string: ""

Trying is the first step to success.
(This post was last modified: 11-18-2017, 12:14 AM by FlawlessHappiness.)
11-18-2017, 12:14 AM
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RE: Callback when enemy changes to inactive - by FlawlessHappiness - 11-18-2017, 12:14 AM



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