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Callback when enemy changes to inactive
FlawlessHappiness Offline
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#7
RE: Callback when enemy changes to inactive

Wouldn't "idle" also be a possible state if it was active? If so, it should currently be checked for as well in the GetEnemyActive method.

For your second thing, how would you know when Suitor_1 is disabled? Isn't that the problem?

Trying is the first step to success.
11-18-2017, 01:37 AM
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RE: Callback when enemy changes to inactive - by FlawlessHappiness - 11-18-2017, 01:37 AM



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