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[SOLVED] LiquidArea Problem
Mudbill Offline
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Posts: 3,881
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#2
RE: LiquidArea Problem

Is this the original Cistern level unmodified? Because that should not happen. Looks like a bug to me, unless you have a water area that extends to the upper portion.

Or do you mean that you have another liquid area higher up that should be disabled? It might be that liquid areas aren't affected by scripts as to enable/disable them.

I can't tell what your script is doing because I don't know where these areas are placed. But seemingly you first collide with an area called CollideToggleWater_1, which will teleport a liquid area "back to map", then later you can collide with the other area which will teleport it away.

(This post was last modified: 06-23-2018, 11:19 PM by Mudbill.)
06-23-2018, 11:12 PM
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Messages In This Thread
[SOLVED] LiquidArea Problem - by theyhunger - 06-23-2018, 05:12 PM
RE: LiquidArea Problem - by Mudbill - 06-23-2018, 11:12 PM
RE: LiquidArea Problem - by theyhunger - 06-24-2018, 11:13 AM
RE: LiquidArea Problem - by Mudbill - 06-25-2018, 03:46 PM
RE: LiquidArea Problem - by theyhunger - 06-25-2018, 08:17 PM
RE: LiquidArea Problem - by Mudbill - 06-27-2018, 03:35 AM
RE: LiquidArea Problem - by theyhunger - 06-27-2018, 08:48 AM
RE: LiquidArea Problem - by Mudbill - 06-27-2018, 03:42 PM
RE: LiquidArea Problem - by theyhunger - 06-28-2018, 08:35 PM



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