(06-23-2018, 11:12 PM)Mudbill Wrote: Is this the original Cistern level unmodified? Because that should not happen. Looks like a bug to me, unless you have a water area that extends to the upper portion.
Or do you mean that you have another liquid area higher up that should be disabled? It might be that liquid areas aren't affected by scripts as to enable/disable them.
I can't tell what your script is doing because I don't know where these areas are placed. But seemingly you first collide with an area called CollideToggleWater_1, which will teleport a liquid area "back to map", then later you can collide with the other area which will teleport it away.
1) It is the original Cistern level but with few changes, such as more candles and better lighting in the tunnel to the Sewer door, no lever or pipe blocking the ladder (ladder is already down) and the whole level is now flooded as opposed to only the stairs flooded.
2) The only two liquid areas in the level are:
https://imgur.com/zXXzLRD and
https://imgur.com/bVNJ3Qh
3) What I was trying to do for the script was to do the following:
If player enters CollideToggleWater,
Check if player is in water, if not; set PlayerInWater to 0,
Set the Liquid Area not active and move it to the -4.994, -0.91, 50.263.
This moves it out of the level.
If player enters CollideToggleWater_1,
Check if player is in water, if so; set PlayerInWater to 1,
Set the Liquid Area active and move it to the -4.994, -0.91, 0.263.
This brings it back into its original place.
If you needed to know, AreaToggleWater is at the top of the ladder
and AreaToggleWater_1 is on the ground / water.
If you need any more information or pictures, let me know. Thanks