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Lighting a map properly ideas?
jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
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#2
RE: Lighting a map properly ideas?

Do indeed as the light tutorial says, it is the same method as in the timelaps video. It is basically 1 large pointlight, very faint and then you use the lamp entities and spotlights for windows and the alike to those those brighter areas. You can also add in additional semi-large pointlights, that are not as faint as the large light, but not as bright as the lamp entities either, that you place at the entities to make them appear to have a large light cast.

Another idea is to cover the whole room in a boxlight, that would also give it a faint ambient overall lightning.
09-15-2010, 04:58 PM
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Messages In This Thread
Lighting a map properly ideas? - by RMJ - 09-15-2010, 04:25 PM
RE: Lighting a map properly ideas? - by jens - 09-15-2010, 04:58 PM
RE: Lighting a map properly ideas? - by RMJ - 09-16-2010, 01:40 AM
RE: Lighting a map properly ideas? - by avager - 09-16-2010, 01:45 AM
RE: Lighting a map properly ideas? - by avager - 09-16-2010, 01:55 AM



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