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Let's make this working on Android
onager Offline
Junior Member

Posts: 5
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Joined: Mar 2020
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#4
RE: Let's make this working on Android

Quick note about the mouse issues: game works fine if fullscreen mode in game AND mouse integration in VM is disabled. I experimented with it a little bit, apparently cursor in main menu is not even handled by SDL, it is managed by the game (e.g. created in Overture code, cMainMenu::cMainMenu)
mpGfxMouse = mpDrawer->CreateGfxObject("player_crosshair_pointer.bmp","diffalpha2d");

I tried to check how other games work in the same VM, Warzone 2100 crashed right at the start, 0 A.D. crashed the whole VM  Big Grin
04-04-2020, 05:28 PM
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Messages In This Thread
Let's make this working on Android - by onager - 03-29-2020, 09:33 PM
RE: Let's make this working on Android - by onager - 04-04-2020, 05:28 PM



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