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Custom assets and objects for map making?
Neurological Offline
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Posts: 71
Threads: 11
Joined: Sep 2010
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#3
RE: Custom assets and objects for map making?

I imported some custom assets into the game as seen in this thread:

http://www.frictionalgames.com/forum/thread-4378.html

I used 3dsmax 2009, but the built in COLLADA exporter is bugged, I used a plugin one. Exporting is pretty simple.

When your model is finished, uv unwrap it, collapse all and keep only editable mesh, and put a diffuse material, then export. Load it up on the ModelEditor and the rest of the work is dona all there.

Neurological - Music Entertainment
http://www.neuro-lab.net
09-16-2010, 12:28 PM
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RE: Custom assets and objects for map making? - by Neurological - 09-16-2010, 12:28 PM



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