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Causing sanity damage to yourself
jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
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#5
RE: Causing sanity damage to yourself

You changed the script here, Void PullLever(string &in lever1, in -1) and that is incorrect. I also noticed my original had an error, it should not say "in" at all for alState so the correct is:

void PullLever(string &in asEntity, int alState)

It is meant to be like that, so do not edit that part at all!

To explain: alState can be either 0, -1 or 1 and that is why in the script you say IF alState is -1 or 1 then you should do GiveSanityDamage.
(This post was last modified: 09-21-2010, 06:20 AM by jens.)
09-17-2010, 08:28 AM
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Messages In This Thread
Causing sanity damage to yourself - by RaptorRed - 09-17-2010, 06:24 AM
RE: Causing sanity damage to yourself - by jens - 09-17-2010, 06:54 AM
RE: Causing sanity damage to yourself - by jens - 09-17-2010, 08:28 AM
RE: Causing sanity damage to yourself - by jens - 09-20-2010, 07:41 AM
RE: Causing sanity damage to yourself - by jens - 09-21-2010, 06:19 AM



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