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All about Materials and Textures
Bek Offline
Senior Member

Posts: 390
Threads: 4
Joined: May 2010
Reputation: 1
#3
RE: All about Materials and Textures

(09-17-2010, 12:50 AM)ScorpyX Wrote: - how i can create height_map? just paint grey color?
If it's anything like a normal height map which I'm assuming it is, generally full white will be 1 and black is 0. (Or the otherway around) Any shade of grey affects the height to a different extent. Basically white is the heightest it can go and black is the lowest.

You'd paint the heightmap yourself most of the time, using the UV's if it is for a 3d model.
09-17-2010, 10:47 AM
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Messages In This Thread
All about Materials and Textures - by ScorpyX - 09-17-2010, 12:50 AM
RE: All about Materials and Textures - by Igroman - 09-17-2010, 08:16 AM
RE: All about Materials and Textures - by Bek - 09-17-2010, 10:47 AM
RE: All about Materials and Textures - by Argoon - 09-17-2010, 02:33 PM
RE: All about Materials and Textures - by Thomas - 09-17-2010, 04:05 PM
RE: All about Materials and Textures - by Thomas - 09-17-2010, 04:21 PM
RE: All about Materials and Textures - by ScorpyX - 09-21-2010, 06:50 PM



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