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Causing sanity damage to yourself
iTIMMEH Offline
Junior Member

Posts: 40
Threads: 2
Joined: Sep 2010
Reputation: 0
#8
RE: Causing sanity damage to yourself

To start pointing the player at a desired entity:
StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string &asAtTargetCallback;

To stop it:
StopPlayerLookAt();
09-17-2010, 08:37 PM
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Messages In This Thread
Causing sanity damage to yourself - by RaptorRed - 09-17-2010, 06:24 AM
RE: Causing sanity damage to yourself - by jens - 09-17-2010, 06:54 AM
RE: Causing sanity damage to yourself - by jens - 09-17-2010, 08:28 AM
RE: Causing sanity damage to yourself - by iTIMMEH - 09-17-2010, 08:37 PM
RE: Causing sanity damage to yourself - by jens - 09-20-2010, 07:41 AM
RE: Causing sanity damage to yourself - by jens - 09-21-2010, 06:19 AM



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