(09-20-2010, 07:48 AM)jens Wrote: Static objects are static because they are static ![Smile Smile](https://www.frictionalgames.com/forum/images/smilies/smile.gif)
So you can only do what you want by using entities. You can use the model editor, to create an entity out of a static object.
Hmm, I have to admit it does make more sense this way.^^
I was just confused because in the level editor you can deactivate them.
So I guess it's a redundant checkbox then, thx for the clarification!
But there's still something I'd like to know:
If I deactivate a light source like (for example) a boxlight, then it'll still be active ingame. Now, I accept that the effect a boxlight creates would, in real life, either be there or not and wouldn't be something you could switch off, like lamps.
But is there a possibility (or workaround) to make switchable boxlights (or pointlights)?
Can I achieve this the same way like what you told me about static objects (i.e. making an entity with a model of a static object)?
I just ask, because I don't believe I can just make an entity with a light-"model"... or can I ?
Again, any help would be appreciated!
And thank you again for your tip regarding the static objects.