(09-20-2010, 10:10 PM)tomrhod Wrote: So just to be kind, I did a little market research as to why people weren't buying the game.
The results? Either no money / spent money on something else / too scary. Thought the team might be interested.
Meh. People with no money aren't potential buyers anyway. Same for non-horror fans. Would be nice to find people actually interested in such games and ask why they didn't buy it instead, if they knew of it.
Anyway, would have been nice if it sold more initially but I don't think Frictional should give up on it, reception from players and critics is great so maybe it needs more pushing. It was TGS week so everyone was drooling over upcoming stuff... Perhaps releasing the odd short custom scenario every couple months to show up on Steam pop ups etc will help... Maybe a scenario contest on moddb... Maybe a second demo with the beginning of the actual game as I personally thought the pacing and mood in the full game is much better than the condensed events and scenes in the demo. And if all else fails then a weekend price cut on Steam and the other services... Not 50% or anything big like that though since it's already cheap, maybe same as the preorder offers, 10-20%. And have places like independent gaming and TIGSource posted about the game? Send them news of the game release, and of the tools release if they have posted about the game already... Stuff like that...