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Activate/Deactivate Static Objects etc.
MulleDK19 Offline
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Posts: 545
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Joined: Jun 2009
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#12
RE: Activate/Deactivate Static Objects etc.

(09-20-2010, 04:54 PM)jens Wrote: A light should be possible to set to active false, if that is not working then something strange is going on. At least it works for pointlights and spotlights. If it is not workingin the editor you can use the script FadeLight to fade a light to for example black (0,0,0,0) and it will not be visible.

Active is broken for Point Lights. At least in my levels. I have to loop through my lights and do SetEntityActive("name", false); in OnStart to turn them off.

[Image: 16455.png]
09-20-2010, 10:48 PM
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RE: Activate/Deactivate Static Objects etc. - by MulleDK19 - 09-20-2010, 10:48 PM



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