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Door Open/Close Depending on Situation
jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
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#13
RE: Door Open/Close Depending on Situation

You have to push the door with a force or an impulse, as is talked about earlier in the thread. As Pandemoneus says in the post before yours AddPropImpulse("castle_1", 1, 0, 0, "World");

To get the best effect of something creaking open you will probably have to use timers so that you give a repeating smaller push, instead of one big push.
09-21-2010, 06:08 AM
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RE: Door Open/Close Depending on Situation - by jens - 09-21-2010, 06:08 AM



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