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Timer for StartPlayerLookAt?
gosseyn Offline
Member

Posts: 63
Threads: 7
Joined: Sep 2010
Reputation: 1
#3
RE: Timer for StartPlayerLookAt?

AddTimer is pretty easy :

let's say for example you want to kill the player 2 seconds after he walked on a trigger area :

you will first create the AddEntityCollideCallback inside OnEnter

void OnEnter()
{
      AddEntityCollideCallback("Player", "AreaKillPlayer", "TimerKillplayer", true, 1);
  }

Then you create the timer function "TimerKillPlayer" outside OnEnter
void TimerKillPlayer(string &in asParent, string &in asChild, int alState)
{
AddTimer("NameYourTimer", 1.0f, "KillPlayer");
}

Then you create the function that will actually kill the player, outside OnEnter
void KillPlayer(string &in asTimer)
{
   GivePlayerDamage(....)
}

edit : jens was too fast : - )
09-21-2010, 07:52 AM
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Messages In This Thread
Timer for StartPlayerLookAt? - by theDARKW0LF - 09-21-2010, 07:36 AM
RE: Timer for StartPlayerLookAt? - by jens - 09-21-2010, 07:48 AM
RE: Timer for StartPlayerLookAt? - by gosseyn - 09-21-2010, 07:52 AM
RE: Timer for StartPlayerLookAt? - by MulleDK19 - 09-21-2010, 02:11 PM



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