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Enemy spawn noise
Cgturner Offline
Junior Member

Posts: 28
Threads: 7
Joined: Sep 2010
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#5
RE: Enemy spawn noise

(09-21-2010, 09:24 PM)jens Wrote: Make a new entity file for the monster is an option, you can change a lot of things about them, like no start sound or no music. It's a text file so easy to edit

Works perfectly. Thanks! The .ent file is very easy to manipulate.
09-22-2010, 06:01 AM
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Messages In This Thread
Enemy spawn noise - by Cgturner - 09-21-2010, 08:18 PM
RE: Enemy spawn noise - by theDARKW0LF - 09-21-2010, 08:41 PM
RE: Enemy spawn noise - by Pandemoneus - 09-21-2010, 08:46 PM
RE: Enemy spawn noise - by jens - 09-21-2010, 09:24 PM
RE: Enemy spawn noise - by Cgturner - 09-22-2010, 06:01 AM
RE: Enemy spawn noise - by Mina Darsh - 09-22-2010, 08:12 AM
RE: Enemy spawn noise - by Stangi - 10-10-2010, 03:32 PM
RE: Enemy spawn noise - by Megadrixfire - 10-10-2010, 03:47 PM
RE: Enemy spawn noise - by Stangi - 10-10-2010, 10:08 PM



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