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Some suggestions for Frictional's next game, and what makes Amnesia work so well
Jashin Offline
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RE: Some suggestions for Frictional's next game, and what makes Amnesia work so well

Don't have time to read the wall-o-test right now, sorry.

My suggestion for the future would be to give the doors some heft. They open and close like drawers, when they shouldn't. Doors are heavy. They should feel heavy when opening.

And if FG could add a mechanism where the doors creak/not creak depending on how the it's opened (the speed of opening/whether you 'left' up the door), I think that'd make it better. It'd create a fair amount of screw-ups and alert the monsters nearby.
09-23-2010, 05:41 AM
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RE: Some suggestions for Frictional's next game, and what makes Amnesia work so well - by Jashin - 09-23-2010, 05:41 AM



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