LyR
Junior Member
Posts: 2
Threads: 1
Joined: Sep 2010
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About no replay value...
I don't get some "journalists" or users on some forum boards criticising the replay value of Amnesia.
I mean seriously,
- first playthrough 7-10 hours
- for the second playthrough there is the developer commentary, I love stuff like this and so do many other people (that's why Valve is keep doing it), let's say another 7 hours
- level editor/custom stories, pretty much limitless replay value, as long as there're user making new levels/stories
and that all for 15€ ...and let's not forget that it is AN INDIE GAME !
Seriously, I see no difference ... Amnesia could easily be a full priced 50€ game.
Take a very successful (in terms of sales, not quality) mainstream title like Modern Warfare 2, the campaign is 3 -5 hours long and there is this Special Ops mode ... that's it, and believe it or not there are a lot gamers out there that don't care for Multiplayer. (especially console MP which have the reponsiveness of a bus on an one way street, where CPU controlled "things" kill you more than actual human player and 24/7 guys get even more advantages like unfair perks which make them even stronger, is everything but good designed MP)
I'm one of them for instance. I only play well made competitive Multiplayer only titles for PC like Counter Strike, Quake or TF2 but I prefer a good Singleplayer experience much more.
The point being is that this unfair, two faced double standards schema some journalists/gamers have is just ridiculous.
well done FG, your game is one of my fav. games next to Grim Fandango and Outcast (the voxel engine game from Appeal), two games made in the late 90's ... it did take that long for another great game to come across (imo)
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09-29-2010, 01:48 AM |
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