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Problem with placing item script
Neurological Offline
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Posts: 71
Threads: 11
Joined: Sep 2010
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#12
RE: Problem with placing item script

(10-06-2010, 01:10 AM)Entih Wrote: An area which is item interactive will still only highlight with an item which has an active use callback for it, I have noticed, which is why I suggested the callback might have gone awry.

Lets try a bunch of stuff, to see if any works.

First, try giving the use item callback a name, rather than leaving that string blank. Just something like "CheeseCallback" or whatever. It should not matter, but working with other games, I have seen stupid little things cause big issues.

Second, be sure that the area is unobscured by other things or areas. Another probable non-issue, but I have seen the engine get confused on interact callbacks and such when areas are involved.

I made a quick addendum to my own map testing items and using items on areas, and I got it working rather well, so not quite sure where the problem is here...

Still nothing, I'm really clueless. Another thing I forgot, the item I want to use is made out from a combination in the inventory of other two items. But the problem is still that won't let me interact with the area, I tried almost everything.

Neurological - Music Entertainment
http://www.neuro-lab.net
10-06-2010, 02:54 AM
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Messages In This Thread
RE: Problem with placing item script - by Luis - 10-04-2010, 07:46 AM
RE: Problem with placing item script - by Jordo76 - 10-05-2010, 09:43 PM
RE: Problem with placing item script - by Entih - 10-05-2010, 10:29 PM
RE: Problem with placing item script - by Entih - 10-06-2010, 01:10 AM
RE: Problem with placing item script - by Neurological - 10-06-2010, 02:54 AM
RE: Problem with placing item script - by Entih - 10-06-2010, 02:59 AM
RE: Problem with placing item script - by Entih - 10-06-2010, 03:14 AM
RE: Problem with placing item script - by Entih - 10-06-2010, 03:32 AM
RE: Problem with placing item script - by Entih - 10-06-2010, 10:23 PM



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