(10-06-2010, 01:10 AM)Entih Wrote: An area which is item interactive will still only highlight with an item which has an active use callback for it, I have noticed, which is why I suggested the callback might have gone awry.
Lets try a bunch of stuff, to see if any works.
First, try giving the use item callback a name, rather than leaving that string blank. Just something like "CheeseCallback" or whatever. It should not matter, but working with other games, I have seen stupid little things cause big issues.
Second, be sure that the area is unobscured by other things or areas. Another probable non-issue, but I have seen the engine get confused on interact callbacks and such when areas are involved.
I made a quick addendum to my own map testing items and using items on areas, and I got it working rather well, so not quite sure where the problem is here...
Still nothing, I'm really clueless. Another thing I forgot, the item I want to use is made out from a combination in the inventory of other two items. But the problem is still that won't let me interact with the area, I tried almost everything.