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Activating sanity and makign a level door operate.
Chilton Offline
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Posts: 138
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#14
RE: Activating sanity and makign a level door operate.

(10-06-2010, 05:06 PM)LoneWolf Wrote: When putting them below onstart do i use } { (tokens i think there called) ?


Also the error i get is - unexpected identifier for the nodes but with the } { (tokens) it says unexpected tokens. So i dont know what to do.

Ok - Try saving (EMPHASIS on saving) a copy of the parts of the script related to the nodes and the NPC, then remove them, and place them in another document.

Run the map in Amnesia and make sure it works. If not, they arent the problem.

If so, add the script back in piece by piece until you work out which exact part is the issue.

In my experience, the "Show Enemy Player Position" function can be a bit buggy, so start with that.

If you work out which piece of the script isnt working, we should be able to go from there

The XML Verifier may help
10-06-2010, 05:27 PM
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RE: Activating sanity and makign a level door operate. - by Chilton - 10-06-2010, 05:27 PM



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