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Enemy spawn noise
Stangi Offline
Junior Member

Posts: 25
Threads: 3
Joined: Oct 2010
Reputation: 0
#7
RE: Enemy spawn noise

Hi, I'm bringing up this thread again as I can't get it to work right. So, I have copied the servant_grunt folder, and put it in another enemy folder in another entities folder in my custom story folder in the custom_stories folder. If that made any sense Tongue
In the editor I placed a servant_grunt and changed the entity file to the one in my custom story folder. But whatever I change in the .ent file, it doesn't seem to make any difference Undecided

What exactly should I change in the .ent file for the enable sound and music to disappear? I have tried removing many of the lines, but the sounds still play.

Thanks
10-10-2010, 03:32 PM
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Messages In This Thread
Enemy spawn noise - by Cgturner - 09-21-2010, 08:18 PM
RE: Enemy spawn noise - by theDARKW0LF - 09-21-2010, 08:41 PM
RE: Enemy spawn noise - by Pandemoneus - 09-21-2010, 08:46 PM
RE: Enemy spawn noise - by jens - 09-21-2010, 09:24 PM
RE: Enemy spawn noise - by Cgturner - 09-22-2010, 06:01 AM
RE: Enemy spawn noise - by Mina Darsh - 09-22-2010, 08:12 AM
RE: Enemy spawn noise - by Stangi - 10-10-2010, 03:32 PM
RE: Enemy spawn noise - by Megadrixfire - 10-10-2010, 03:47 PM
RE: Enemy spawn noise - by Stangi - 10-10-2010, 10:08 PM



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