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Enemy spawn noise
Megadrixfire Offline
Junior Member

Posts: 14
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Joined: Sep 2010
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#8
RE: Enemy spawn noise

Can we replace the models for example:

The servant_grunt rename it to servant_brute and replace the servant_brute folder with it so when on the game if the brute was supposed to spawn, the grunt appears instead of the brute?

or backwards, rename servant_brute to servant_grunt and replace it with the servant_grunt folder so the grunt spawns as the brute.
10-10-2010, 03:47 PM
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Messages In This Thread
Enemy spawn noise - by Cgturner - 09-21-2010, 08:18 PM
RE: Enemy spawn noise - by theDARKW0LF - 09-21-2010, 08:41 PM
RE: Enemy spawn noise - by Pandemoneus - 09-21-2010, 08:46 PM
RE: Enemy spawn noise - by jens - 09-21-2010, 09:24 PM
RE: Enemy spawn noise - by Cgturner - 09-22-2010, 06:01 AM
RE: Enemy spawn noise - by Mina Darsh - 09-22-2010, 08:12 AM
RE: Enemy spawn noise - by Stangi - 10-10-2010, 03:32 PM
RE: Enemy spawn noise - by Megadrixfire - 10-10-2010, 03:47 PM
RE: Enemy spawn noise - by Stangi - 10-10-2010, 10:08 PM



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