Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Enemy spawn noise
Stangi Offline
Junior Member

Posts: 25
Threads: 3
Joined: Oct 2010
Reputation: 0
#9
RE: Enemy spawn noise

Quote:Hi, I'm bringing up this thread again as I can't get it to work right. So, I have copied the servant_grunt folder, and put it in another enemy folder in another entities folder in my custom story folder in the custom_stories folder. If that made any sense
In the editor I placed a servant_grunt and changed the entity file to the one in my custom story folder. But whatever I change in the .ent file, it doesn't seem to make any difference

What exactly should I change in the .ent file for the enable sound and music to disappear? I have tried removing many of the lines, but the sounds still play.

I found out that if I copied the servant_grunt folder, changed the names, and just let it stay in the original enemy folder, everything worked. But that wouldn't work if the story was to be shared on the internet. How can I have the enemy folder in my custom story folder and still make it work Huh
10-10-2010, 10:08 PM
Find


Messages In This Thread
Enemy spawn noise - by Cgturner - 09-21-2010, 08:18 PM
RE: Enemy spawn noise - by theDARKW0LF - 09-21-2010, 08:41 PM
RE: Enemy spawn noise - by Pandemoneus - 09-21-2010, 08:46 PM
RE: Enemy spawn noise - by jens - 09-21-2010, 09:24 PM
RE: Enemy spawn noise - by Cgturner - 09-22-2010, 06:01 AM
RE: Enemy spawn noise - by Mina Darsh - 09-22-2010, 08:12 AM
RE: Enemy spawn noise - by Stangi - 10-10-2010, 03:32 PM
RE: Enemy spawn noise - by Megadrixfire - 10-10-2010, 03:47 PM
RE: Enemy spawn noise - by Stangi - 10-10-2010, 10:08 PM



Users browsing this thread: 2 Guest(s)