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Monsters shouldn't have distinctive sounds
hollowleviathan Offline
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#5
RE: Monsters shouldn't have distinctive sounds

I'm inclined to agree - maybe the music should only start if you're quite close the monster. I played very paranoid, listened for all the cues, and I didn't even see the monster type 'Brute' in the sewers. Apparently he breaks iron bars to come at you, but, uh, I triggered him, the music started before I saw him, I ran and hid, and he was gone.
10-11-2010, 09:42 PM
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RE: Monsters shouldn't have distinctive sounds - by hollowleviathan - 10-11-2010, 09:42 PM



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