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Memoirs of a Dead man (Demo release)
Tyrant T100 Offline
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Posts: 44
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Joined: Oct 2010
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#18
RE: Memoirs of a Dead man (Work in Progress)

(10-12-2010, 01:46 AM)Bulbatron Wrote: Personally I think it was good to mention that there are no enemies. It means that players are better able to decide whether or not they are likely to want to play it, rather than just installing it and then feeling disappointed that there are no enemies.

Also, it means that those who like a good mystery and are happy to concentrate on this element rather than combat, will know to head straight for your custom story.

All sounds good to me and I'm looking forwards to being able to play it.
Thanks, that's basically it, I personally find psychological thrillers to be scarier than jumpscares, although enemies can work well, I personally don't enjoy adventure games with combat in (Amnesia and Penumbra being exceptions).
We want to make scares in the mod, but not those of a monster jumping out/killing the player, so the mod doesn't require stealth or timings.

Anyway hopefully I should have got the foyer/entrance hall finished this week so I will get a video of that uploaded at some time soon.
10-12-2010, 05:06 PM
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Messages In This Thread
RE: Memoirs of a Dead man (Work in Progress) - by Tyrant T100 - 10-12-2010, 05:06 PM
RE: Memoirs of a Dead man (Demo release) - by Nye - 02-26-2011, 01:49 PM



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