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Monsters shouldn't have distinctive sounds
Mjarr Offline
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RE: Monsters shouldn't have distinctive sounds

(10-14-2010, 10:49 PM)hollowleviathan Wrote: Mjarr, just sounds like you were roleplaying a much more determined, methodical, and neurotically prepared Daniel

That could be part of the problem as ultimately it's rather difficult to jump into someone else's character especially when you have no real knowledge of the person and then comes the problem of individual reactions. I've said this couple of times but just for the sake of example here's tl;dr edition: I, as a person, is difficult to get truly scared in real sense of the word and hence I am poor subject to be used in comparasion what is scary and what is not even when I do understand it's very subjective matter. Now due the way Amnesia backstory and storytelling works out it easily gives the player a reason to fill in some gaps and probably speculate things to themselves until you find corresponding diaries or letters which implies otherwise or on rare moments, what you sort of expected.

Now, this might be just me but I would consider it common sense to pay attension (including the enviroment itself, listening carefully, moving around carefully etc) if you're stranded alone in an enviroment that is rather hostile and make certain precautions to keep you alive as I doubt Daniel would've lost his ability to think things through, and this results why I consider the "too much information" one culprit - even though there are occasions where it works well - why Amnesia occasionally gives slightly artificial feeling about do X prepare for Y. The bedroom scene in Back Hall was something that gave me a split second panic as even though the door and BLEARGH sound were obvious giveaways, it was rather unlikely place to wander in for such event. Sure after the split second I realised I'd beter hide in the closet, but atleast it gave me some positive reaction in very twisted way. It also works the other way around as in some places where nothing really happens even when you expect it (The Study room being one example) made me wonder if I am being slightly paranoid. Now the point is that while I overall enjoyed the game, the specific moments which I enjoyed the most were usually something that were more or less unexpected. It was the same with Penumbra series.

Maybe some custom story makers could take this as interesting hint, or maybe I should take some time to learn how to use the editor and make something of my own Tongue
10-14-2010, 11:38 PM
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RE: Monsters shouldn't have distinctive sounds - by Mjarr - 10-14-2010, 11:38 PM



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