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How do i make a monster appear with a trigger (solution)
Kyle Offline
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Posts: 911
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Joined: Sep 2010
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#6
RE: How do i make a monster appear with a trigger

Here ya go. "ScriptArea_1" is the name of the script area where you collide which causes the monster to spawn. "MonsterFunc1" is the name of the function used later on when you want to add to the script instead of it doing nothing. "servant_grunt" is the name of the monster that spawns. If you don't know how to actually place a scriptarea or to place and setup a monster, then ask me. Smile

void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt" , true);
}

10-18-2010, 08:06 PM
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RE: How do i make a monster appear with a trigger - by Kyle - 10-18-2010, 08:06 PM



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