RE: Adding 2nd script
Is not working
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "key_tower_1", "prison_section_1", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "ScriptArea_2", "CollideScript_2", true, 1);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("prison_section_1", false, true);
PlaySoundAtEntity("", "unlockdoor", "prison_section_1", 0, false);
RemoveItem("key_tower_1");
}
//
void CollideScript_2(string &in asParent, string &in asChild, int alState);
{
SetSwingDoorClosed("cellar_wood01_1", true, false);
}
///////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
and also not working
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "key_tower_1", "prison_section_1", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "ScriptArea_2", "CollideScript_2", true, 1);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
void CollideScript_2(string &in asParent, string &in asChild, int alState);
{
SetSwingDoorLocked("prison_section_1", false, true);
SetSwingDoorClosed("cellar_wood01_1", true, false);
PlaySoundAtEntity("", "unlockdoor", "prison_section_1", 0, false);
RemoveItem("key_tower_1");
}
///////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
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