RE: Adding 2nd script
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "key_tower_1", "prison_section_1", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "ScriptArea_2", "CollideScript_2", true, 1);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("prison_section_1", false, true);
PlaySoundAtEntity("", "unlockdoor", "prison_section_1", 0, false);
RemoveItem("key_tower_1");
}
void CollideScript_2(string &in asParent, string &in asChild, int alState);
{
SetSwingDoorClosed("cellar_wood01_1", true, false);
}
///////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Change your script to this, you have many unnecessary spaces, you dont need spaces like what you have done. This should work unless you've not named somethign right.
Eh, also have you named your key and door properly?
EG. in your level editor select your door your using and press the entity tab, you should see CallBackFunc, under it write the doors name, eg. door1.
For the key the name of key should be under CustomSubItemTypeName.
If this all fails then i have no idea whats wrong
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