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Lantern script
Hooumeri Offline
Member

Posts: 57
Threads: 11
Joined: Oct 2010
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#1
Heart  Lantern script

Hey.
I'm trying to make a script, which makes some grunts activated when the lantern is activated. When ever the lantern is not activated, the grunts are not active.

I tried a script (if HasItem....) but I couldnt get it to work. Could someone please help in creating it?

I'm calling the area which triggers this action "LightsOutArea_01" So when ever inside the area, this happens
The grunts are from servant_brute_1 to servant_brute_13.

I'm calling the area which brings everything to normal "LightsBackArea_01"
10-21-2010, 08:00 PM
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Messages In This Thread
Lantern script - by Hooumeri - 10-21-2010, 08:00 PM
RE: Lantern script - by Everlone - 10-21-2010, 08:26 PM
RE: Lantern script - by Pandemoneus - 10-21-2010, 08:33 PM
RE: Lantern script - by Hooumeri - 10-22-2010, 02:04 PM
RE: Lantern script - by Everlone - 10-21-2010, 08:48 PM
RE: Lantern script - by Pandemoneus - 10-21-2010, 09:01 PM
RE: Lantern script - by Everlone - 10-21-2010, 09:15 PM
RE: Lantern script - by house - 10-22-2010, 03:12 PM
RE: Lantern script - by ThePaSch - 10-22-2010, 03:23 PM
RE: Lantern script - by Mofo - 10-22-2010, 03:34 PM
RE: Lantern script - by Hooumeri - 10-22-2010, 03:59 PM
RE: Lantern script - by Mofo - 10-22-2010, 04:13 PM
RE: Lantern script - by Hooumeri - 10-22-2010, 04:14 PM
RE: Lantern script - by Hooumeri - 10-22-2010, 09:11 PM
RE: Lantern script - by ThePaSch - 10-22-2010, 09:42 PM
RE: Lantern script - by nofsky - 10-23-2010, 01:25 AM
RE: Lantern script - by Hooumeri - 10-23-2010, 02:45 PM
RE: Lantern script - by ThePaSch - 10-23-2010, 07:03 PM
RE: Lantern script - by Pandemoneus - 10-23-2010, 07:43 PM
RE: Lantern script - by Hooumeri - 10-23-2010, 09:09 PM



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