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Play sound only ONCE
DamnNoHtml Offline
Senior Member

Posts: 469
Threads: 34
Joined: Sep 2010
Reputation: 16
#4
RE: Play sound only ONCE

Just so you can learn from it,

AddEntityCollideCallback("Player", "Area1", "PlaySound1", false, 0);

That 'false' refers to "Delete once encountered?"

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
(This post was last modified: 11-09-2010, 10:22 PM by DamnNoHtml.)
11-09-2010, 10:22 PM
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Messages In This Thread
Play sound only ONCE - by machosalad - 11-09-2010, 05:35 PM
RE: Play sound only ONCE - by Som1Lse - 11-09-2010, 05:51 PM
RE: Play sound only ONCE - by machosalad - 11-09-2010, 05:57 PM
RE: Play sound only ONCE - by DamnNoHtml - 11-09-2010, 10:22 PM



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