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Complaint about how the game handles failure
booga Offline
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#1
Complaint about how the game handles failure

First off i am (well currently a was) enjoying the game immensely. Plenty of scares and pure terror (i don't like water anymore) but i hit upon an aggrivating game mechanic.

After finding the key to the machine room i was confronted with a monster to run from. i had checked out a few videos and saw that hiding in a closet would work to get away and had pre opened the doors in advance of picking up the key. Monster shows up and i run in and close the door...monster comes right over and kills me through the door. I figured i had done something wrong though the death text (sorta blunt telling ya what to do eh?) confirms its hide in wardobe time.

i pick a different one to hide in and because in one video it shows the person peeking out to see if its safe i decide to try it. barely opened the door, just enough to see him comming right over after beating the door down and kill me again. ok, maybe i'm still not getting it quite right, won't open the door i'll just wait! next time for sure!

oh...no next time? i'm not quick enough on the draw so the game decided to remove the challenge? hmm well thats no fun. two tries then thats it? hmm well that dramatically reduced my desire to play really. i can just stand there whenever a monster shows up, die twice and move on in the span of 30 seconds? maybe in your next game you'll realize that people like challenges and don't want them removed after 2 tries. What incentive do people have to run and hide and be terrified when it makes no difference in the game?
11-29-2010, 12:50 AM
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Complaint about how the game handles failure - by booga - 11-29-2010, 12:50 AM



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