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Making Player Look at Multiple Targets
Chilton Offline
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Posts: 138
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Joined: Sep 2010
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#6
RE: Making Player Look at Multiple Targets

(12-02-2010, 11:42 AM)Pandemoneus Wrote: Although it's already sufficent to do one TimerDoneLookAt and call it 2 times.

No, you need him to look at one, stop looking at it, then look at the other one.
Note how the first stop moves it to void Continue

It isnt the same function each time
12-02-2010, 12:39 PM
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RE: Making Player Look at Multiple Targets - by Chilton - 12-02-2010, 12:39 PM



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