(12-11-2010, 11:19 PM)LoneWolf Wrote: Weapons ruin horror games, yes maybe inventory equipment/weapons for certain things for puzzles, eg. bomb. But no actual weapon mechanics would ruin it. 1 main reason why i wanted amnesia and why i find it one of the best horrors out is because you cant fight back.
Only thing i want to be solved is the ai. The ai is dumb and ruins the fear alot, 1 sec it sees you next sec its walkign in wrogn direction. Not sure if enemys were supposed to be like this as they were described in game, i think by alexander, as dumb.
I get what you are saying, but if a sequel were made without weapons, it would just be Amnesia 1 going back up the castle in a possibly different route. Nothing would make it worth buying the game for because we already have the original fun in the first game. If Frictional wants to make a sequel actual worth buying they need to add things to make the experience different. Either they make a sequel with some new features (for example, my idea the sword/rifle attack) or just make a different game entirely (as they are planning). I for one want to see a sequel and would gladly see how the game would work with attacking. I think it would be fun.
But I guess since Frictional already announced they are not making a sequel all this discussion may not make much of a difference. I hope some day they consider my ideas and make the sequel.
And to Spooder, I really had no idea it was getting old. I just came to this forum a day ago, and made the topic just in case Frictional games really was planning for a sequel. I don't feel better than them obviously, every one that makes any thing in this world doesn't just live under a rock and start making up ideas by themselves. They are influenced by others and use their own creativity as well, and I'm just contributing to any possible brainstorming.
Whatever happens, what's done is done I guess.