(12-13-2010, 03:33 AM)dragonmaster Wrote: Amazingly, as the title says. Are there others who wish, that this already frightening game (Possibly the scariest i've ever played) was even scarier?
Call me crazy, But I was hoping to be scared and, quite possibly, scarred, even more.
Amnesia already made it in to my list of Top 5 favorite games of all time. So there's no question I LOVE it. But were there others whom wished it were even scarier as well? (If such a thing is even possible)
I'm not claiming I'm an Internet Tough Guy and I found Amnesia/Penumbra fairly scary, but I think there is a lot of room for improvement. These games are a great leap forward from garbage like Resident Evil and Silent Hill, but IMO there's still work to be done before Frictional could be considered a master of its craft.
Frankly, I'd like to see scarier-looking monsters of the Exorcist flavor. I thought the bipedal monsters looked good, but they just didn't look evil enough to me. Sure they look all wretched and angry and stuff, but they don't look quite like they hate everything enough like the possessed girl did in the movie. I'd like to see less disfigurement and scarier features.
I'd also like to see more long-term stress-related fear like the giant worm in Penumbra, but I'd like it more fleshed out. You knew for a while you were going to have to deal with the worm eventually with the foreshadowing of the giant tunnels all over the place. Still, I didn't like the concept of the worm because it's a stupid worm, not an intelligent being plotting your demise. I would have rather had it been several long-term stressors from several evil beings culminating in one, single terrifying event (or something like that).
And, finally, I'd like to see more terrifying "discovery" events. By discovery I mean when you get caught. I'd like to see a zombie's eyes light up wide open in pure delight as it plods toward you licking its chops. Stuff like that. As it is Penumbra/Amnesia models mostly stay the same but use different motions when they discover you.
/my .02