I recently downloaded the complete courage the cowardly dog series ( 5 seasons)
Enemies - yes, we can import models from other games and re-skin old ones, we just need that animation files for new monsters which would save a lot of time so we can work on the important stuff
hmm... I wonder if we can export models and animations from silent hill 2 & 3... they would give us some interesting skeletons to play with
what we need is monster animations so we can make out own monsters and save months on making our own animations
with the outside of the house, it will be all open and walkable, as you will be able to walk to the old water pump, the truck, the chicken cook and even the fence. The map will be large enough to give a large space, and as for players running to the edge of the map I'll have darkness from amnesia to teleport you back to the house if you go too far out, but you'll get a warning first
for traveling you would grab the keys and go to the truck, by putting the keys in the truck you'll be prompted with places to travel too
Concept art is ALWAYS needed even if its scribbled on a napkin
Music - I'd love to have some new music, there would be different situations and monsters that would call for different music and sound effects
the key effect and importance of the house is to have an ominous and subtle music, the house will have sutblies which will make your eye twitch when you see a candle move in the corner of your eye
as for community project if I can I will release everything in an organized kit...
frankly the Dev's who made amnesia are morons in file organization...
its a complete mess trying to find things if your new