| DIGI Byte   Senior Member
 
 Posts: 376
 Threads: 20
 Joined: Dec 2010
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			| RE: Custom story: Courage (WIP) 
 
				Modeling/map building dimensions
 Walls...............
 height: 4 units
 width: 2 /4 / 6 units
 depth: 0.25 / 1 units
 Notes;
 when modeling walls, make sure only one side has mesh as any excess on the back side may poke through on walls on the other side, also the flat of the wall should never be flush with 0 units as this risks parts poking through, have the wall no closer then 0.10 units which gives the wall at least a 0.2 width when objects are supposed to be mounted on walls
 
 Doors...............
 height: 2.75 units
 width: 1.75 units
 depth: 0.15 / 0.25 units
 Notes;
 nothing comes to mind as of yet
 
 Stairs...............
 height: 4 units
 width: 1.75 / 2 units (centered from 2 units )
 depth: 6 / 8 units
 Notes;
 make sure the very top step ends with the 4 units high flush, its important to keep an eye on your dimensions as anything going outside those margins risk having parts poking through walls or floors, stairs should also have "flushing" pieces that help them blend into the world, so its important the dimensions are kept strict
 Stairs should be in 4 seperate parts, the main stairs, flushing, stair walls (a wall to close in under the stairs) railing (further notes coming in the future)
 
 Cielings...............
 height: -0.25 / -0.50 units (I suggest a height offset of 1 unit, so when the ceilings spawns in the editor its not below the floor)
 width: 2 /4 / 6 units
 depth: 2 /4 / 6 units
 Notes;
 much like a wall it should be at least 0.25 thick and the main flat part of the wall should be -0.10 away from the top to allow things poking through the floor slightly
 
				
(This post was last modified: 12-15-2010, 12:17 PM by DIGI Byte.)
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	| 12-14-2010, 09:39 AM |  |