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Big trouble! (SOLVED)
HumiliatioN Offline
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Posts: 1,179
Threads: 64
Joined: Dec 2010
Reputation: 18
#3
RE: Big trouble!

(12-15-2010, 11:28 PM)Frontcannon Wrote: What is it that everything you touch stops working??

Also, check (remember this word, I'm going to use it in every post I make to you from now on) the error message.
What is in line 75, 1?

Okay i knew that now.. And sorry.. i just wanna make this one map completed

Okay heres the full script on my first level:

void OnStart()

////// Starting Monster-fuctions
{
AddEntityCollideCallback("Player" , "Origin" , "scareactivate" , true , 1);
AddEntityCollideCallback("Player" , "Origin2" , "scareactivate2" , true , 1);
AddEntityCollideCallback("Player", "Sound_Area1", "PlaySound1", false, 0);
}

////////////////////////////
// Run when entering map

//////Door key open Functions

void OnEnter()
{
AddUseItemCallback("", "Door key I", "door_1", "KeyOnDoor", true);
AddUseItemCallback("", "Door key II", "door_2", "KeyOnDoor2", true);
AddUseItemCallback("", "Door key III", "door_3", "KeyOnDoor3", true);
AddUseItemCallback("", "Hall key", "door_4", "KeyOnDoor4", true);
}

////////////////////////////
// Run when leaving map

void OnLeave()
{
}

////////////////////////////
// Actual functions

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, false);
RemoveItem("Door_key I");


void KeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_2", false, true);
RemoveItem("Door_key II");
PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true);
}

void KeyOnDoor3(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_3", false, true);
RemoveItem("Door key III");
PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true);
}

void KeyOnDoor4(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_4", false, true);
RemoveItem("Hall key");
PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true);
}

void scareactivate(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("monster_1" , true);
AddEnemyPatrolNode("monster_1", "PathNodeArea_1", 0.0f, "true");
}

void scareactivate2(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("monster_2" , true);
AddEnemyPatrolNode("monster_2", "PathNodeArea_2", 0.1f, "true");
AddEnemyPatrolNode("monster_2", "PathNodeArea_3", 0.1f, "true");
AddEnemyPatrolNode("monster_2", "PathNodeArea_4", 0.1f, "true");
AddEnemyPatrolNode("monster_2", "PathNodeArea_5", 0.1f, "true");
}
<--- This is line 75,1 i dont get it :I

“Life is a game, play it”
12-15-2010, 11:32 PM
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Messages In This Thread
Big trouble! (SOLVED) - by HumiliatioN - 12-15-2010, 11:18 PM
RE: Big trouble! - by Frontcannon - 12-15-2010, 11:28 PM
RE: Big trouble! - by HumiliatioN - 12-15-2010, 11:32 PM
RE: Big trouble! - by Frontcannon - 12-15-2010, 11:42 PM
RE: Big trouble! - by HumiliatioN - 12-15-2010, 11:52 PM



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