RE: Custom story: Courage (WIP)
the objective is not to incite fear into the player, but pure shock, so when he vanishes and roams around you will fear him much more, there are many types and ways you can ensure fear, one is the 'deadly shadow' approach, that's a powerful and common approach, less is more as you can say, its what amnesia uses, but its good to have variety, the butcher is more like an over bearing presence in the house, after that first scene when he's a ghost, is to only show him in his natural behavior, a last and only good chance to get a look at him before he's a deadly thing to be feared, not to mention that he will also be ethereal and see through so imagination does come to play in a small part, but fear isn't the goal for that scene, its goal is disgust
when you see gore, it does the opposite of fear, yes, the idea of fear is to push the player back and forth, keeping a player in constant fear gets boring as well, so variety and pacing is important
Edit: the scene with the butcher is not to leave it as mysterious, he has a story
I want the butcher arc... the fear, disturbance and gore to be like jumping into a deep pool and you drowning for a few seconds before clinging to the side to reach the shallow end and wondering if something evil is in the water
you ask why would you fear him?
its like seeing a person next to you getting killed by a mutant zombie dog with a chainsaw strapped to its back... then it coming for you... seeing what will happen to you can push your imagination even further then not knowing
(This post was last modified: 12-17-2010, 04:29 PM by DIGI Byte.)
|