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Oh HLP3 engine, how I long for thee
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#1
Oh HLP3 engine, how I long for thee

one thing I love about the HLP2 tools... is I can export straight from my native 3D program and straight into the editor...

none of this converting hassle that many games need

I've been looking around and well... I cant wait to see a list of things they want to add to the HLP3 engine

because, we can do a fair amount at the moment... but there's so much we cant do yet... the last thing to dabble my mind was...
[Image: image.axd?picture=2010%2f6%2f3d-max-mode...venton.jpg]
"I really wanna drive that around in a game engine ready at my disposal" but amnesia doesn't support that

I'm ok with the HLP2 engine... and I don't expect to have a vehicle pod in it
(that's when the player can join with an entity simular to the rail cage in half-life 2) let alone a drivable vehicle

realistically though... I'm hungering for those lil features that I cant find...

like ingame player interaction devices... eg computer screens, key pads where you have to manually press the keys to unlock doors
and what about inventory or player powers?

---------------
One issue in my custom story that I've thought about... is how am I going to make weapons?

each quest has its own evil... and thus requires some way of expelling that evil... so I was wondering how would I make the player... use a spell or magical device to destroy things by shooting it?

Its not often you get to run around with a voodoo doll that has magic powers to close portals when you point and click...
or using a magic dust pouch to expel a dangerous ghost walking around...

what are you going to do? drag the pouch icon out from your inventory and drag and drop it on the monster whiles it chasing you?
a lil silly... don't you think?
12-19-2010, 08:10 PM
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Oh HLP3 engine, how I long for thee - by DIGI Byte - 12-19-2010, 08:10 PM



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