(12-20-2010, 03:25 PM)DIGI Byte Wrote: in a while, I'm releasing a some walls that tile perfectly, they'll be out in a week or 2 though so stick around
Okay, I'll keep an eye out for them. What type of walls are they (cellar, dungeon etc)? In fact, will I be able to edit pre-existing walls so I don't have to re-design the levels again?
(12-20-2010, 03:45 PM)nofsky Wrote: The static objects named "welder" are supposed to be used to hide visible seams in walls.
Ah, thanks for that. Is there a way to copy and paste a static object so I don't have to keep placing new ones down and resize?
(12-20-2010, 04:05 PM)LoneWolf Wrote: But i recommend that y ou have your game on also especially when scripting so that you can constantly check your map is workign and everythign looks fine, because you will always find that theres something wrogn with your map, epecially with walls within other walls and entitys colliding with other objects.
Hmm...I set up the dev environment before I started, but the game doesn't seem to want to load up now. I'm using Steam.