(09-10-2010, 07:16 AM)jens Wrote: UPDATE:
Tools are here: http://wiki.frictionalgames.com/hpl2/
Hello been looking into the tools and Wiki. Looks pretty well documented as a start.
I'm an experienced software developer, but, I've never done any sort of game or 3-D graphic development. Something I've always wanted to tinker with though.
I purchased your Penumbra collection when it first became available for Linux and bought the Amnesia game in pre-release.
I REALLY enjoy your games and am impressed by your creativity and attention to detail. I look forward to your future games (and would definitely be willing to pay a little more. I would easily pay $30.00 or $40.00 for pre-release of your next game if it is going to be anything like the quality and style of your previous games).
I'm a VERY casual gamer. I just don't have time to spend days and days mastering the mechanics of a game. I find that your style of game is a joy and very entertaining without requiring me to devote my life to it. They truly are works of art in their own right.
Anyway, that being said, I'd like to try my hand and making a mini-game using your engine and tools. One thing I can see that could probably use some more documentation is things like the "matericals.cfg" file. I would be nice to have a full documentation of the options and what they do. One can somewhat infer from the names of tags and attributes, but, I can see a lot of room for interpretation.
As an aside, have you thought about allowing people who develop games using your engine and tools (and possibly some assets) to be able to sell their creations on your store with some sort of profit sharing arrangement?