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Hey buddy, door's wide open!
Russ Money Offline
Senior Member

Posts: 360
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Joined: Dec 2010
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#2
RE: Hey buddy, door's wide open!

have you tried making an area, that when the monster enters it, will start following nodes? Might fix it, but might also start trying to walk through a closed gate.
01-05-2011, 05:20 AM
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Messages In This Thread
Hey buddy, door's wide open! - by GraphicsKid - 01-05-2011, 01:52 AM
RE: Hey buddy, door's wide open! - by Russ Money - 01-05-2011, 05:20 AM
RE: Hey buddy, door's wide open! - by GraphicsKid - 01-09-2011, 01:57 AM



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